Meanwhile, certain events have specific costumes - one had me dressed as a cycling giraffe, another a skiing panda. In my short time with the beta, I earned enough cash to buy three different costumes, including a chubby dinosaur. This sense of free flowing chaos can be found in the cosmetics, however. You can jump off metal mammoths and grind around an upside down snake, so there's chaos to be found here, but it doesn't quite go all the way. It's possible, especially with the grinding used as a way to connect different ramps, but it doesn't have the full flair you'd expect. Perhaps I'm yet to master them, but while 900s and double backflips are easy, you can't chain or combo moves together very well. The physics are more Tony Hawk's, and the various maps are eccentric and creative, but the tricks themselves feel reined in. However, while the races embrace the arcade carnage, the tricks keep things a little bit more realistic. Thankfully, these are not an issue in the trick side of the game. These are huge events played with up to 60 other players (30 on Xbox One or PS4), and despite faring pretty well when racing against ghosts - there are no NPCs in these situations, just the ghosts of other players - and my four beta demo teammates, I ended up coming 40-somethingth in the Mass Race because of these damn gates. These gates are particularly troublesome in the Mass Races. These suck all the fun out of the game, but hopefully a little bit of beta feedback will result in a tweak. The problem is you don't have control over how much you rewind back, so often end up making the same mistake twice or being shot so far back it would have been better to take the momentum penalty in the first place. Either that, or you can elect to rewind time - for you, not the other racers - and have another shot at it. That wouldn't be so bad if you got a two second penalty, but instead, you just have three seconds to turn around before being dropped down in front of the gate with all of your momentum torn away. For a game that's all about free expression, these gates are ridiculously narrow, meaning you can be on the edge of the road drifting around, and still end up missing them. As with most racing games on open trails, you need to pass through specific gates this is to stop players just making a beeline for the finish and ignoring the twists, turns, and ramps of the track. Still, there was one pretty glaring problem with the racing. Riders Republic Official Poster By Ubisoft The reward and challenge of it all feels well balanced, and the controls lean into an arcade simplicity that a game like this needs in order to attract a big audience. But it wasn't so simple that I had mastered it all instantly, and one small error near the start of a race ended up costing me dearly. It felt easy to pick up and understand, so much so that within a couple of races, everyone was eating my dust. I'm not telling you this to brag - two wins and just three podiums across five races is hardly impressive - but to highlight Riders' biggest strength. The next two, I won, and in my fifth, I careened off-road and came dead last. In my first few contests, I came a respectable third and fourth. Related: Interview: Riders Republic Creative Director Igor Manceau Talks Tricks, Tech, And Offline PlayĪs a racing game, it's fine. That's probably going to cause some gnarly friction bro when the game hits shelves in October. It feels as if the racing, tricks, and structure of the experience comes secondary to recreating the beauty of the wilderness - but most players are buying it to race fast and to pull off sick tricks. Just keep in mind that you need a constant internet connection to play at all times, and none of the progress you make during the beta will carry over to the full game.Here's the problem most people aren't buying Riders Republic to experience the great outdoors. By the way, you get to invite five friends to the beta, which is pretty great. The “event” is scheduled to end on August 25th at 9AM PT/12PM ET/5PM BST/6PM CEST. In other words, it’s already started, so get your rear in gear and check your inbox to see whether Ubisoft have selected you to participate. The release date and time of the Riders Republic beta is August 23rd at 12AM PT/3AM ET/8AM BST/9AM CEST. Just install it from there, and you’re good to go. From there, boot up Ubisoft Connect, and you should find the Riders Republic beta installation under the My Games tab. If you’ve done everything properly, you should get a new email confirming your sign-up. Basically, just fill out the form and make sure to check all the necessary boxes. Click on it, and it’ll take you to a new window where you’ll have to sign in. If you’ve gotten the email, click on it and scroll down to the pink “Confirm your participation” button.
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